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Summer Games Done Quick 2016

From TASBot Wiki
(Redirected from SGDQ 2016)

Summer Games Done Quick 2016 was held from Sun, Jul 3rd 2016 to Sat, Jul 9th 2016, raising $1,298,544 for Doctors Without Borders. All TASBot runs at SGDQ 2016 were shown in a block on Sat, Jul 9th 2016.

Runs presented

Super Mario Land 2 Memory Tour Showcase
Game(s) Super Mario Land 2
Platform(s) Game Boy
Author(s) link_7777
Lead(s) dwangoAC
Presenter(s) dwangoAC, link_7777
Video(s) TASVideos (YouTube), GDQ (YouTube)

This run was shown in an emulator, with Mario walking out-of-bounds through memory locations with individual bytes represented as various types of blocks.


VVVVVV 20 Trinkets, No Death
Game(s) VVVVVV
Platform(s) Windows
Author(s) Masterjun, Mundungu
Lead(s) dwangoAC
Presenter(s) dwangoAC, Mundungu
Video(s) TASVideos (YouTube), GDQ (YouTube)


VVVVVV Game End Glitch
Game(s) VVVVVV
Platform(s) Windows
Author(s) Masterjun, Mundungu
Lead(s) dwangoAC
Presenter(s) dwangoAC, Mundungu
Video(s) TASVideos (YouTube), GDQ (YouTube)

This run was part of a "VVVVVV Game End Glitch — (Run) TASBot plays VVVVVV" donation incentive that was met for a total of $15,398.45.


Super Mario Bros. 1, 2, LL, 3 One Controller Four Games
Game(s) Super Mario Bros. 1, 2, LL, 3
Platform(s) NES
Author(s) agwawaf
Lead(s) micro500, dwangoAC
Presenter(s) dwangoAC, MeGotsThis, ogNdrahciR
Video(s) TASVideos (YouTube), GDQ (YouTube)

On Sun, Jun 26th 2016, micro500 posted an announcement for the TASLink replay device and set up the git repository. The TASLink replay device had several unique features specifically designed with this run in mind, including the ability to connect to four different consoles at the same time. This ability was used to play back Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. Lost Levels (SMB2's Japanese release on a top loader AV Famicom with an FDS), and Super Mario Bros. 3 simultaneously. micro500 provided remote lead efforts and support for the run during the event.


Super Mario Bros. 3 Any%
Game(s) Super Mario Bros. 3
Platform(s) NES
Author(s) Masterjun, ais523, Lord_Tom, Tompa, Total
Lead(s) dwangoAC
Presenter(s) dwangoAC, MeGotsThis, ogNdrahciR, mitchflowerpower
Video(s) TASVideos (YouTube), GDQ (YouTube)

This run was an early presentation of a game end glitch in SMB3. Kyle Orland of Ars Technica provided extensive coverage of the community response to the run. The technical details of the DPCM glitch that was used were explained in further detail in The SMB3 Input Polling Glitch by community member fuzyll.


Super Mario Bros. 3 Hot Pocket%
Game(s) Super Mario Bros. 3
Platform(s) NES
Author(s) mitchflowerpower
Lead(s) {dwangoAC
Presenter(s) dwangoAC, MeGotsThis, ogNdrahciR, mitchflowerpower
Video(s) TASVideos (YouTube), GDQ (YouTube)

This run was part of a "TASBot vs MitchFlowerPower race — (Run) TASBot plays Super Mario Bros. 1, 2 + 3" donation incentive that was met for a total of $10,024.05. The Hot Pocket meme was in reference to mitchflowerpower appearing on The Late Show earlier in the year. The run shows the romhack Super Mario in The Final Kaizo by mitchflowerpower.

References

TASVideos SGDQ 2016 page

TASVideos submission thread

Ars Technica - "How to beat Super Mario Bros. 3 in less than a second"

TASBot interview at SGDQ 2016