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Put simply, replay devices are interfaces between a PC and a console | Put simply, replay devices are interfaces between a PC and a console—<!-- | ||
The replay device simulates a gamepad (or several) for the console to "see", and typically appears as a serial device on the PC. Newer designs have included an SD card to allow running without a PC. | -->similar to how you might use a GPU to interface with a monitor or a [[wikipedia:Network_interface_controller|NIC]] to interface with a LAN—<!-- | ||
-->and by playing back a movie over one of these console interfaces, it can be [[Console_verification|console-verified]]. | |||
(Specifically, if it finishes ''without desyncing'' then it's considered verified.) | |||
The replay device simulates a gamepad (or several) for the console to "see", and typically appears as a serial device on the PC. | |||
Newer designs have included an SD card to allow running without a PC. | |||
You can read about the specifics of simulating a gamepad | You can read about the specifics of simulating a gamepad {{TASVideos|/ConsoleVerificationGuide#ConsoleSpecificsAndProtocols|over on TASVideos}}. |
Latest revision as of 02:29, 28 July 2024
Put simply, replay devices are interfaces between a PC and a console—similar to how you might use a GPU to interface with a monitor or a NIC to interface with a LAN—and by playing back a movie over one of these console interfaces, it can be console-verified. (Specifically, if it finishes without desyncing then it's considered verified.) The replay device simulates a gamepad (or several) for the console to "see", and typically appears as a serial device on the PC. Newer designs have included an SD card to allow running without a PC.
You can read about the specifics of simulating a gamepad over on TASVideos.