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Put simply, replay devices are interfaces between a PC and a console, similar to how you might use a GPU to interface with a monitor or a [[wikipedia: | Put simply, replay devices are interfaces between a PC and a console, similar to how you might use a GPU to interface with a monitor or a [[wikipedia:Network_interface_controller|NIC]] to interface with a LAN, and it's by playing back a movie over one of these console interfaces that the movie can be [[Console_verification|console-verified]]. (Specifically, if it finishes ''without desyncing'' then it's considered verified.) | ||
The replay device simulates a gamepad (or several) for the console to "see", and typically appears as a serial device on the PC. Newer designs have included an SD card to allow running without a PC. | The replay device simulates a gamepad (or several) for the console to "see", and typically appears as a serial device on the PC. Newer designs have included an SD card to allow running without a PC. | ||
You can read about the specifics of simulating a gamepad | You can read about the specifics of simulating a gamepad {{TASVideos|/ConsoleVerificationGuide#ConsoleSpecificsAndProtocols|over on TASVideos}}. |
Revision as of 16:40, 15 January 2024
Put simply, replay devices are interfaces between a PC and a console, similar to how you might use a GPU to interface with a monitor or a NIC to interface with a LAN, and it's by playing back a movie over one of these console interfaces that the movie can be console-verified. (Specifically, if it finishes without desyncing then it's considered verified.) The replay device simulates a gamepad (or several) for the console to "see", and typically appears as a serial device on the PC. Newer designs have included an SD card to allow running without a PC.
You can read about the specifics of simulating a gamepad over on TASVideos.