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as a source of numbers which ''appear'' random to humans, and use those numbers to make decisions. | as a source of numbers which ''appear'' random to humans, and use those numbers to make decisions. | ||
The PRNG is in turn "seeded" by a clock, user input, or a dedicated hardware component. | The PRNG is in turn "seeded" by a clock, user input, or a dedicated hardware component. | ||
See {{TASVideos|/LuckManipulation}} for more on how RNG works in games. | <br>See {{TASVideos|/LuckManipulation}} for more on how RNG works in games. | ||
"Randomness" or "RNG" is not to be confused with "[[Nondeterminism|nondeterministic behaviour]]". | "Randomness" or "RNG" is not to be confused with "[[Nondeterminism|nondeterministic behaviour]]". | ||
Latest revision as of 17:24, 16 October 2026
Computers aren't actually capable of doing things randomly; instead, programs use a "pseudo-random number generator" algorithm (PRNG or just RNG)
as a source of numbers which appear random to humans, and use those numbers to make decisions.
The PRNG is in turn "seeded" by a clock, user input, or a dedicated hardware component.
See TASVideos for more on how RNG works in games.
"Randomness" or "RNG" is not to be confused with "nondeterministic behaviour".