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	<id>https://tas.bot/index.php?action=history&amp;feed=atom&amp;title=Randomness</id>
	<title>Randomness - Revision history</title>
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	<updated>2026-10-17T09:33:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://tas.bot/index.php?title=Randomness&amp;diff=1967&amp;oldid=prev</id>
		<title>YoshiRulz: Insert line break</title>
		<link rel="alternate" type="text/html" href="https://tas.bot/index.php?title=Randomness&amp;diff=1967&amp;oldid=prev"/>
		<updated>2026-10-16T17:24:49Z</updated>

		<summary type="html">&lt;p&gt;Insert line break&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:24, 16 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;as a source of numbers which &amp;#039;&amp;#039;appear&amp;#039;&amp;#039; random to humans, and use those numbers to make decisions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;as a source of numbers which &amp;#039;&amp;#039;appear&amp;#039;&amp;#039; random to humans, and use those numbers to make decisions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The PRNG is in turn &amp;quot;seeded&amp;quot; by a clock, user input, or a dedicated hardware component.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The PRNG is in turn &amp;quot;seeded&amp;quot; by a clock, user input, or a dedicated hardware component.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;See {{TASVideos|/LuckManipulation}} for more on how RNG works in games.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;See {{TASVideos|/LuckManipulation}} for more on how RNG works in games.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;Randomness&amp;quot; or &amp;quot;RNG&amp;quot; is not to be confused with &amp;quot;[[Nondeterminism|nondeterministic behaviour]]&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;quot;Randomness&amp;quot; or &amp;quot;RNG&amp;quot; is not to be confused with &amp;quot;[[Nondeterminism|nondeterministic behaviour]]&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key my_wiki:diff:1.41:old-1966:rev-1967:php=table --&gt;
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		<author><name>YoshiRulz</name></author>
	</entry>
	<entry>
		<id>https://tas.bot/index.php?title=Randomness&amp;diff=1966&amp;oldid=prev</id>
		<title>YoshiRulz: Create page</title>
		<link rel="alternate" type="text/html" href="https://tas.bot/index.php?title=Randomness&amp;diff=1966&amp;oldid=prev"/>
		<updated>2026-10-16T17:24:30Z</updated>

		<summary type="html">&lt;p&gt;Create page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{topicon Wikidata|Q1623338}}&lt;br /&gt;
Computers aren&amp;#039;t actually capable of doing things randomly; instead, programs use a &amp;quot;pseudo-random number generator&amp;quot; algorithm (PRNG or just RNG)&lt;br /&gt;
as a source of numbers which &amp;#039;&amp;#039;appear&amp;#039;&amp;#039; random to humans, and use those numbers to make decisions.&lt;br /&gt;
The PRNG is in turn &amp;quot;seeded&amp;quot; by a clock, user input, or a dedicated hardware component.&lt;br /&gt;
See {{TASVideos|/LuckManipulation}} for more on how RNG works in games.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Randomness&amp;quot; or &amp;quot;RNG&amp;quot; is not to be confused with &amp;quot;[[Nondeterminism|nondeterministic behaviour]]&amp;quot;.&lt;/div&gt;</summary>
		<author><name>YoshiRulz</name></author>
	</entry>
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